Team Programmer: GreyShock (@deconstructeam) Artists: Marina (@marineteta) and Jon (@Expin3)
Inspiration “Dan and the stone mask” from Famicase 2006
Initial idea
In Dan and the stone mask you play as an extraterrestrial hunter that travels around worlds killing other species in order to satisfy his tribal god, Dan. The planets will be randomly generated, and you will be able to upgrade your spaceship with the masks you steal from your victims. The main objective is to visit as many planets as possible and get the highest score before diying.
Progress
We started August 16th, 18.00 GMT+1, In 6 hours we achieved to get the most part of the art done and a prototype of a randomly generated planet surface.
EDIT: Final Status after 72 hours of hard work.
Art: 100%
Programming: 90%
Story: 100%
Images
Fake Screenshot
This is the main character
some enemies
Playable Version
EDIT: You can play the compo version here.
http://www.deconstructeam.com/games/agbic/ CONTROLS: use the arrows keys or WASD to move, press C or M to ATTACK. Hold Down or S and press Attack to drop your weapon. You can use the spear to climb high walls.
WASD or Arrows Keys to move. C or M to attack. Press DOWN or S and attack to launch your weapon. To pick up the spear from the wall/ground, hit C or M close to it.
I uploaded a post-compo version with a working Game Over if anyone wants to avoid the pain of pressing F5 :P
http://www.deconstructeam.com/games/agbic2/ <— post-compo version<br /> We haven’t time to create the audio, but we will deliver a finished and polished version in the future.
Congrats on finishing the game in tight timeframe you gave yourself. It looks great! I haven’t had a chance to play any of the games yet, but looking forward to it on Monday.