Ishihara, based on the above image of an Ishihara colour blindness test, will be a super simple arcade shooter in the vein of asteroids.
In a bit more detail: The gameplay all takes place within a circle in the centre of the screen, and the player’s task is to fly around this space collecting as many shiny objects as they can in the limited time they are given. As time wears on, the space fills with balls of different size and colour that will get in the way of the shiny object so that the play space resembles a deep-space ball pit. Luckily, the player is armed with some bombs, useful for blowing stuff out of the way. In order to get that ‘asteroidy’ feel, balls of similar colour gravitate towards eachother, forming clumps, whilst balls of dissimilar colour repel eachother.
I actually started on this project about a week ago when I realised my other entry to this competition just wasn’t fun. Got a pretty solid version running already and I intend to put apply finishing touches this weekend. If nothing else, it looks pretty and is great fun just to much around in the floaty ball pit, blowing apart clumps of balls.
One query: when I fire my bullet, it remains on the play field and a second press of the fire button makes it move again from where it is (usually nowhere near the ship). Only after that second press does it disappear. This might be how you meant it, but it feels a bit odd…
It seems that the second time you press the button the bomb detonates, right? It would be nice to have some sort of visual feedback for that, because its difficult to understand.
One you can add for “the polish” is to put in some code that doesn’t allow the play to shoot again until the bullet has left the screen. This will be more pleasing to the eye in bullet physics instead of seeing there first bullet disappear and not making it to the target.
So far great physics! I hope you can some sound and music!
hey lukeoc, the game is pretty cool. I like the style, and the game concept is pretty simple, which fits in a certain way with the minimal aesthetics.
I really like the physics, how about make a 2 player mode? It’s almost no code, and it could add a lot (players trying to get the ball first, and shooting for slowering the other player).
Originally this game was going to be multiplayer only. The problem I have is fitting two-player controls on one keyboard, but honestly I haven’t tried it out to see if it works. I’ll look into it.
Toyed with a two player version. There’s potential but I haven’t the time to polish it up enough for the competition or include it into the single player experience.
Enjoy!
p.s Is there somewhere special we have to put finished entries?