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Edited by zurashu: August 2012
I will be trying to make something based on
As the subtitle says, the game will be about saving the world using the microphone on the second controller of the famicom.
Here is a draft of the title screen:
Wonderful pixel art
Progress is going slow, but there is progress.
I inserted the title screen into the rom, here is an screenshot from the emulator:
Also, I coded a base for the first stage. The first stage will be a platformer. Utaco needs to reach the bad guys base in space, and to do that she will jump over floating platforms until she reaches outer space. The power to jump this high comes from her song, so the gaps will be synchronized to the background music, and the player has to sing on the second controller’s microphone on time to avoid falling.
Now the game can load a file with gap definitions, build the map and scroll it with the speed needed to keep it synchronized.
It’s not really interesting, but here is a screenshot of that:
Hey… your programming in assembly for an actual nes rom? I would love to do that for my game, but man oh man, I know ill never get it finish in time. Hey if you need help with music, I’m work with famitracker which makes real compatible nsf music you can use for roms, (If you know how to throw them in).
This is really awesome and may I ask what software are you using, I seen a somewhat of a WYSIWYG nintendo program a while back. And I still would love to make an nes rom in the future.
Good luck man! Can’t wait to see it!
I’m coding it in 6502 assembly, and using the CA65 assembler and linker to compile it. I plan to release the source once the game is done, I’m no expert on the platform so it won’t be very good, but maybe it helps.
And no progress has been made, but here is a poster about how the art could look if the game gets an adaptation for the USA market:
Edited by Drexegar: July 2012
I HAVE THE - MUSIK, MUSIK, MU MU MU MUSIK! HAHHAHAHAHH
Progress is really slow because of life, but its not abandoned.
Here is the running animation and another screenshot from the emulator:
looks awesome. running on the nes? Also on the running animation, eyes should be taller for the same look as the artwork and title screen =^w^=
Thanks! The thing with the sprite is that with taller eyes it looks really weird. And I don’t have more colors to simulate a softer shape So I decided this was the better I could do for now. (I had to do that animation like three times, I’m pretty bad doing pixel art)
I’m not that far, but I’m not making the deadline
I will take one week more to complete it.
Good luck for all who make it!
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