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Entry: DEAD PYLONS
Game to be based on the above image.
In a world where fuel has long since run out, and renewable energy was only half formed, a man and his son are out scavenging for legacy equipment in the area around their farm. Disaster strikes and they become separated, and the son must find and rescue his father, discovering a world of technology he was born apart from.
I guess it’s going to be an exploration, platformy thing, with maybe some shooting and some puzzles.
Here’s a quick mockup I did to check how the visual style felt to work with. Possibly using dowsing rod as weapon? There’s a stamina bar but I don’t know whether I want combat or not. Also money/resource gathering? All the possibilities!
I have to work all week and have other projects so I’m hoping to keep it simple enough to get through mainly using weekends and maybe a few evenings.
The art style and story interpretation of the cartridge are great. I look forward to watching this progress.
Not sure why, but the character’s silhouette really reminds me of Guybrush Threepwood. Either way, I’m liking the style… looking forward to what kinds of puzzles and shooting you’ll introduce with your story.
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