<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>Planning - A GAME BY ITS COVER: 2013 COMING SOON</title>
      <link>http://www.agbic.com/categories/planning/feed.rss</link>
      <pubDate>Sun, 19 May 13 17:21:21 -0400</pubDate>
         <description>Planning - A GAME BY ITS COVER: 2013 COMING SOON</description>
   <language>en-CA</language>
   <atom:link href="/discussions/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Entry: Sandstorm</title>
      <link>http://www.agbic.com/discussion/78/entry-sandstorm</link>
      <pubDate>Wed, 08 Aug 2012 23:51:12 -0400</pubDate>
      <dc:creator>7Soul</dc:creator>
      <guid isPermaLink="false">78@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/11/softs/24.jpg" alt="image"><br><br>Progress: [progress 1]<br><br>I'm thinking about making a Suspense/Exploration game. It'll be top-down view.<br><br><b>Story:</b><br>You're a librarian in the early 60s, driving to a new town where you just got a job. As the sun begun to set, you notice the weather changing. Sooner than you expected, a strong wind start blowing and you start to lose sight of the road.<br><br>You immediately decide to find a place to stay. And as you begin to hear a thunderstorm approaching, you see a big gate, which upon closer inspection, appear to be in quite a bad shape. You break in the place and manage to enter the cellar as you feel the force of the wind beginning to drag you.<br><br><b>Gameplay:</b><br>You explore the mysterious place with the aid of a flashlight, and can perform actions such as push objects, open doors and collect items.<br>I'm trying to explore the Suspense/Terror genre a little with this game, it's been a while I wanted to make a scary game.<br>When I say "scary" I don't mean things jumping on your face and loud noises. I always appreciated the psychological side of fear an I intend to explore that.<br><br><b>Tools:</b><br>I'm using Construct 2 for the engine, it'll be playable in the browser (HTML5)]]></description>
   </item>
   <item>
      <title>Entry: Mire Mare</title>
      <link>http://www.agbic.com/discussion/24/entry-mire-mare</link>
      <pubDate>Mon, 21 May 2012 08:28:12 -0400</pubDate>
      <dc:creator>danfbridge</dc:creator>
      <guid isPermaLink="false">24@/discussions</guid>
      <description><![CDATA[<img src="http://www.collisiongames.co.uk/images/MireMare.jpg" alt="image"><br><br>Here's the source website: <a rel="nofollow" href="http://www.worldofspectrum.org/infoseekid.cgi?id=0009957">Mire Mare at World of Spectrum</a><br><br>Tech: I'm going to write this using HTML5&amp;Javascript <br><br>GFX: I have zero pixel skills, if any pixel artists would like to join up (please!) drop me a line on twitter <a rel="nofollow" href="http://www.twitter.com/danfbridge"></a><a rel="nofollow" href="/profile/danfbridge">@danfbridge</a><br><br>I've been threatening to make a game for this 'lost' Ultimate release for ages. This (brilliant) competition has given me a timely reason to do it. I'll blog about the development as I go along here at <a rel="nofollow" href="http://www.collisiongames.co.uk/blog">www.collisiongames.co.uk</a><br><br>Here's what Rare had to say about it on the Limbo section of <a rel="nofollow" href="http://web.archive.org/web/19990209155351/www.rareware.com/retro/limbo/">their old site</a><br><br><blockquote><div>" Even now, in those corners of the Internet devoted to the machines of the early 80s, the possibility of unearthing a copy of Mire Mare is still talked about - in spite of the fact that there was never any proof of its existence beyond a single mention of the name. Some people are just mental.<br><br>The story behind it goes like this: one of Ultimate's early Spectrum releases, Underwurlde, ended with the player locating one of three possible exits. Each of these acted as a carefully vague mini-preview of the next instalment in the Sabreman saga, one pointing the way to Knight Lore, another to Pentagram and the last of the three to Mire Mare. As it turned out, this final title was the only one that failed to materialise.<br><br>The omission was never intentional, as work did begin to some extent on a game that would have been more akin to the top-down Sabre Wulf than any of the isometric Filmation titles which dominated Ultimate's later years. The basic game design and cover art were both completed, but when the actual coding aspect became entangled in the chaos of the company's hectic career-peak schedule, it became inevitable that Mire Mare would never see the light of day..."</div></blockquote><br><br>So, some 26 years later, as Underwurlde promised…<br><br>"YOUR ADVENTURE CONTINUES IN MIRE MARE"<br><br>/edit<br><br>I've found what looks like it might be an original drawing of the Mire Mare Map<br><br><img src="http://a6.sphotos.ak.fbcdn.net/hphotos-ak-prn1/32557_126780967347069_125489290809570_230551_4997342_n.jpg" alt="Mire Mare Map">]]></description>
   </item>
   <item>
      <title>Entry: Space-Dot</title>
      <link>http://www.agbic.com/discussion/67/entry-space-dot</link>
      <pubDate>Sun, 01 Jul 2012 10:12:35 -0400</pubDate>
      <dc:creator>Inzaniak</dc:creator>
      <guid isPermaLink="false">67@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/12/softs/12.jpg" alt="image"><br>Design: [progress 10]<br><b>Basic Gameplay:</b><br>I will make a classic 2d <a rel="nofollow" href="http://en.wikipedia.org/wiki/Scrolling_shooter#Scrolling_shooters">sidescroller shooter</a>. In the game there will be elements from rpg games and character customization. More info will come <b>soon</b>.<br><br><b>Basic Plot:</b><br>You are a Space Delivery team, whose known in the whole galaxy to be the fastest. Your objective is to deliver the packages to different planets while surviving to the attacks of Pirates, Monster and Asteroids. The faster  you will be the more money you will earn and you willl use it to upgrade your ship and team.<br><br><b>Episode 1: Meet the team (Captain).</b><br><img src="http://img689.imageshack.us/img689/9581/dateamx.png" alt="image"><br>The Space Delivery team is composed of 4 peoples; each one with his own characteristics and abilities.<br><br>The first from the left is: <b>The captain</b><br><img src="http://img820.imageshack.us/img820/3035/captainwl.png" alt="image"><br>The captain the best choice if you want a fast spaceship with a good resistance. It's the first character that you can use in the game.<br><br>Bonus(lvl0):<br>15% Faster spaceship<br>5% Higher resistance<br>5% Higher damages<br><br>Malus(lvl0):<br>10% Slower Health regeneration<br>5% Slower attack speed<br><br>Special ability:<br><i>Iper Spaceship Boost:</i><br>50% Faster, Tougher and Stronger Spaceship<br>100% Faster game!<br><br><b>Episode 2: Fix this!</b><br><img src="http://img32.imageshack.us/img32/3879/technoa.png" alt="image"><br>The Technician is the toughest of the 4 members of the crew. It can repair the ship in a better and faster way.<br><br>Bonus(lvl0):<br>10% Higher Resistance<br>5% Faster Health regeneration<br>10% Better Shield<br><br>Malus(lvl0):<br>7% Slower spaceship<br>7% Lower damages<br><br>Special Ability:<br><i>Stakanovism:</i><br>20% Better health regen<br>50% Slower spaceship<br><br><b>Episode 3: It's time to bring the big GUNS!!!</b><br><img src="http://img7.imageshack.us/img7/3687/gunnah.png" alt="image"><br>The Gunner is the damage-based class of the team.<br><br>Bonus(lvl0):<br>10% Higher Damages<br>10% Faster weapons<br>5% Higher resistance<br><br>Malus(lvl0):<br>10% Slower spaceship<br>5% Less Shield<br><br>Special Ability:<br><i>Bullet Rain</i><br>100% FASTER weapons!<br>50% Less Damages<br><br>More info coming <b>soon</b>.<br><br><br>]]></description>
   </item>
   <item>
      <title>Entry: Family Pizza</title>
      <link>http://www.agbic.com/discussion/31/entry-family-pizza</link>
      <pubDate>Sun, 10 Jun 2012 06:45:39 -0400</pubDate>
      <dc:creator>sparkes</dc:creator>
      <guid isPermaLink="false">31@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/10/softs/63.jpg.pagespeed.ce.grkzJFSYh_.jpg" alt="image"><br><br><b>Family Pizza.</b><br>The first game I'm planning on doing out of an improbably long list of potentials all with outlines worked out.<br><br>Doing these in my spare time between the games I try and make a living from so don't expect miracles :)<br><br><b>Game Blurb</b><br>You play as a teenage roller skating pizza delivery girl in a 1980's midwest american town as seen by a japanese developer via the movies of John Hughes and John Landis.  She lost a full scholarship after being seen kissing bad boys in cars and now needs to deliver pizzas in a revealing red dress on roller skates while avoiding the traps set by frat boys who want to see her fail.<br><br>Avoid the obstacles to get to the end of the level and successfully deliver the pizza.  Pick up litter and deliver quickly to earn tips and pay off your student debts.<br><br>Drop three pizzas and the game is over and your only choice is either working for a delivery firm that insists you wear a bikini or drop our of school and become a pizza chef ordering bikini clad delivery girls around (This is covered in the old school equivalent of DLC the quickie graphical makeover cheaply made cash in sequel ;) )<br><br><b>Technical Stuffage</b><br>It's going to be done in pixel graphics which I'm doing myself and will have an aspect ratio of 16:9 but a pixel height of 240 (like the NES) giving a width of 427.  So it'll have the pixel density of an old school game but the aspect ratio of a modern tv.<br><br>The colour scheme is in keeping with the box art (hopefully, if I can pull it off).<br><br>The game has a single button control scheme and is developed with usability and assistive technology in mind expanding the range of potential players.<br><br>Developed in Unity3D I'll supply Windows, Mac and web player versions with iOS and Android possibly being made publicly available depending on if I can find the time to test them properly.<br><br><b>Other Games</b><br>Yes I'm mad but in a two hour session yesterday lunch time I produced 15 game ideas based on the carts and have a number of others in reserve that I might work on.<br><br><i>Games with more than a page of A4 and game play sketches</i><br>Family Pizza<br>Vector Planet<br>Crazy Messenger in NYC<br>Getaway to Nowhere<br>Walk or Die<br>Burp'n'Shoot (two versions kiddie and adult like Tapper was split in arcades)<br>Effect Panic<br>Pose<br>Meteor Night<br>Climb the Big Wall<br>Simon (obviously quite a straight port with few twists other than accessibility tweaks)<br>Boom Box<br>The Baggage Man<br>Line<br>Spy v's Sniper<br><br><i>Games that I have some ideas for but aren't fully fleshed out yet</i><br>Collectable Game 007 - Orange<br>Fat Boys (which is a bit fleshed out but I might contact the Fat Boys first since the deceased member is a big part of the plan and I don't want to upset friends and family)<br>Never Maguro - the shooter (made for Rob Fearon ;) )<br>The Secret Society<br>D.O.T - Dot Order Tie (have a super simple idea that might be a spin off from line)<br>BioRhythm - just like the old biorhythm toys of old, not really a game.<br>Family Watch - Again a toy rather than a game<br>Bullet and Cigarette<br>Chicken Race<br><br><i>Dismissed after initial thoughts with reasons why</i><br>Buddha Army - Buddhists are involved in too many civil wars and armed uprising for me to feel comfortable with this title.<br>Soul Boxing - couldn't do it justice in an 80's japanese style (which it begs for) without blaxsploitation feeling more like racism to me. <br><br>I guess I'm just too sensitive sometimes :)<br><br>If anyone picks one of the above titles and their ideas are anything like mine (and only a few of them probably will be) I'll step back and let them take them on but if their ideas are sufficiently different from mine I'll go ahead with another from the list when Pizza Family gets close to completion.<br><br><br>]]></description>
   </item>
   <item>
      <title>Entry: Spy vs Sniper</title>
      <link>http://www.agbic.com/discussion/26/entry-spy-vs-sniper</link>
      <pubDate>Wed, 23 May 2012 05:41:32 -0400</pubDate>
      <dc:creator>Gemberkoekje</dc:creator>
      <guid isPermaLink="false">26@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/07/softs/10.jpg.pagespeed.ce._jzC3T-gzP.jpg" alt="image"><br><br>My plan is to make a game based on above image.<br><br>I am a programmer.<br><br>I intend to work solo, but if anyone's interested in assisting, please give me a poke on Twitter (@Gemberkoekje)<br><br>I'll have to work through the week, so this game will be made in the weekends.<br><br>Other than this post isn't structured at all, I don't know yet how this game'll become, but it sounds like fun!<br><hr><br>I should add that I don't know or ever played above game, so I'm purely, solely, going from the cover, and making my own game entirely.<br><hr><br>Brainstorm:<br>3D game, first person<br>Multiplayer game<br>2 classes (spies and snipers. Duh)<br>Pre-determined missions, e.g. defending/assassinating the president.<br>All spies work together, all snipers work together.<br>NPCs: Allow the spies to blend in with the 'normal life'<br>Killing NPC's gives penalty points.<br><br>Thought:<br>It seems more obvious for the snipers to be the defenders and the spies to be the attackers.<br>However, it's possible the other way around, where the spies need to find and backstab the snipers.]]></description>
   </item>
   <item>
      <title>Entry: Argument Champion</title>
      <link>http://www.agbic.com/discussion/46/entry-argument-champion</link>
      <pubDate>Thu, 21 Jun 2012 13:15:55 -0400</pubDate>
      <dc:creator>blueboo</dc:creator>
      <guid isPermaLink="false">46@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/08/softs/14.jpg" alt="image"><br><br>Coming off of 7DFPS's <a rel="nofollow" href="http://www.gradinggame.com">"First Person Tutor"</a>, I'm going to continue to investigate language-based games.<br><br>Inspirations:<br><br>Those old 16-bit Japanese turn-based wrestling/fighting games -- abstracting the intense action of Sumo and wrestling into RPG mechanics<br><br>Phoenix Wright's logic-based gameplay -- the courtroom scenes<br><br>Are there any games about debate/reasoning?  How can I make rhetoric fun?...]]></description>
   </item>
   <item>
      <title>Entry: DEAD PYLONS</title>
      <link>http://www.agbic.com/discussion/48/entry-dead-pylons</link>
      <pubDate>Fri, 22 Jun 2012 19:43:20 -0400</pubDate>
      <dc:creator>ManOfDoom</dc:creator>
      <guid isPermaLink="false">48@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/11/softs/26.jpg.pagespeed.ce.LYZGl8whdT.jpg" alt="image"><br>Game to be based on the above image.<br><br>In a world where fuel has long since run out, and renewable energy was only half formed, a man and his son are out scavenging for legacy equipment in the area around their farm. Disaster strikes and they become separated, and the son must find and rescue his father, discovering a world of technology he was born apart from.<br><br>--------<br>I guess it's going to be an exploration, platformy thing, with maybe some shooting and some puzzles.<br><br>Here's a quick mockup I did to check how the visual style felt to work with. Possibly using dowsing rod as weapon? There's a stamina bar but I don't know whether I want combat or not. Also money/resource gathering? All the possibilities!<br><img src="https://dl.dropbox.com/u/37248274/DEADPYLONmockup.png" alt="image"><br><br>I have to work all week and have other projects so I'm hoping to keep it simple enough to get through mainly using weekends and maybe a few evenings.]]></description>
   </item>
   <item>
      <title>Entry: MATAGI</title>
      <link>http://www.agbic.com/discussion/50/entry-matagi</link>
      <pubDate>Sat, 23 Jun 2012 06:20:12 -0400</pubDate>
      <dc:creator>ManuelMagalhaes</dc:creator>
      <guid isPermaLink="false">50@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/12/softs/51.jpg.pagespeed.ce.I5zt-QmUd6.jpg" alt="image"><br>I'll try to do it with NES graphic limitations, using mostly white and black. I'll be using Stencyl.<br>]]></description>
   </item>
   <item>
      <title>Entry: Sonna Banana</title>
      <link>http://www.agbic.com/discussion/45/entry-sonna-banana</link>
      <pubDate>Wed, 20 Jun 2012 02:08:21 -0400</pubDate>
      <dc:creator>Toucanleap</dc:creator>
      <guid isPermaLink="false">45@/discussions</guid>
      <description><![CDATA[<div style="text-align: center;"><img src="http://agbic.com/12/softs/8.jpg" alt="image"></div><br><br>Hi all,<br><br>I've chosen 'Sonna Banana' for this year's competition.<br>I'm actually using this competition to learn Java and hopefully create a game. Yes, this could mean a low quality game, as I've never used Java before, but I think it will be a good experience.<br><br><strong>About the Game</strong><br>From the research I've done, the word 'Sonna' means such. So the title could be referring to 'Such Banana', 'Such Bananas' or 'Such a Banana' in Japanese. I don't speak this language, or am from Japan, so I've got no idea what 'Sonna Banana' means. If anyone does have any idea, I'd be grateful to know.<br><br>Also, I've found out that 'Sonna Banana' may also be a food product produced in Japan, I'm not sure but, again, if anyone knows, I'd be grateful to learn.<br><br>I also haven't currently come up with a story, characters or anything of the like yet. I'll be posting development logs, ideas, thoughts, to-do lists, images and more on here in the span of the competition.<br>All I know now is that we'll see a banana.<br><br>Keep looking in this spot for more information on the project!<br>]]></description>
   </item>
   <item>
      <title>Entry: KINDERDIJK</title>
      <link>http://www.agbic.com/discussion/39/entry-kinderdijk</link>
      <pubDate>Mon, 18 Jun 2012 13:26:04 -0400</pubDate>
      <dc:creator>Seagaia2</dc:creator>
      <guid isPermaLink="false">39@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/12/softs/37.jpg" alt="image"><br><br>I have no idea what this game will be yet.<br><br>But I like the picture.<br><br>And the name means "children dike".<br><br>That's awesome.]]></description>
   </item>
   </channel>
</rss>