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      <title>Finished - A GAME BY ITS COVER: 2013 COMING SOON</title>
      <link>http://www.agbic.com/categories/finished/feed.rss</link>
      <pubDate>Thu, 23 May 13 23:42:26 -0400</pubDate>
         <description>Finished - A GAME BY ITS COVER: 2013 COMING SOON</description>
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      <title>Navigating the Marine environments associated with Dental Insurance</title>
      <link>http://www.agbic.com/discussion/540/navigating-the-marine-environments-associated-with-dental-insurance</link>
      <pubDate>Thu, 23 May 2013 07:36:25 -0400</pubDate>
      <dc:creator>hajtohajtos</dc:creator>
      <guid isPermaLink="false">540@/discussions</guid>
      <description><![CDATA[Within nearly every case, home insurance is not going to protect failures related to online work. Including each carrying out work at home for any job and also loss associated with a property company. For instance , if a person brings the function personal computer house in fact it is thieved, house insurance plan will certainly generally not really cover this particular loss. Furthermore, losing products utilized by a house business can also be not really protected. Nevertheless , the largest potential risk is usually home business liability. If a house owner has customers over to his or her house and the consumer turns into hurt, the home insurance will never guard the particular home owner with this responsibility.   <a rel="nofollow" href="http://pozyczki365a.pl"></a> Contrary to term life procedures, total insurance coverage supplies a minimal assured benefit at a premium that by no means adjustments. Probably the most important advantages of a participating expereince of living insurance policy could be the chance to make returns. The insurance company based mostly around the overall return on its opportunities devices income on the whole life policy. As well as, whereas the eye paid upon common life insurance is usually adjusted month-to-month, attention on the complete lifestyle protection is definitely adjusted each year. Like many insurance policy merchandise, total life insurance has many protection options. <br>Which does not need decrease superior and still obtain adequate car insurance coverage? Listed below are 10 efficient ways to cut the cost of your vehicle insurance plan superior. <br>Find out more about the particular Car insurance Professional as well as the Greatest Auto Insurance Companies with Torbett Auto Offer these days. <br>]]></description>
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      <title>Insurance plan Sales : The Successful Switch</title>
      <link>http://www.agbic.com/discussion/539/insurance-plan-sales-the-successful-switch</link>
      <pubDate>Thu, 23 May 2013 07:35:34 -0400</pubDate>
      <dc:creator>hajtohajtos</dc:creator>
      <guid isPermaLink="false">539@/discussions</guid>
      <description><![CDATA[Try not to be duped in to purchasing insurance policy from the organization that does not have a good settlement background. The one thing you don't need to learn about plenty of businesses that provide you a low-cost insurance plan quote is they are able to afford to become inexpensive because they avoid negotiating promises. They will extend the particular shell out treatment if you take quite a long time with their deliberations, using techniques for example requesting inconsequential information or even proclaiming that they cannot process your claim until you get a particular document : generally one they will know you do not have.   <a rel="nofollow" href="http://pozyczki365a.pl">kredyty chwilówki przez internet zobacz </a> Each Canadian citizen provides entry to health care from Provincial and Government health care programs, but the insurance regarding services is restricted. There are specific sorts of services which are not contained in an authorities plan and not most employer programs provide the coverage that fulfills every single employee's wants. In such situations, where additional or more protection is required simply by an individual, several Canadians may purchase supplemental protection to make sure monetary defense for certain wellness providers. To understand exactly how additional protection functions, the following is really a guidebook of supplemental medical health insurance. <br>A few of the numerous insurance protection companies that you can perform with will help invest in orthodontics treatment. It can be very expensive to access pay the whole expenses intended for brackets on your own. Essential a number of them look for help. <br>Keep in mind that you will have to pay your monthly premiums regularly and without fail. In case you fail to spend on even a 30 days, your own policy could lapse and you may lose the protection it offers. <br>]]></description>
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      <title>Common Details: How Car Insurance Functions</title>
      <link>http://www.agbic.com/discussion/522/common-details-how-car-insurance-functions</link>
      <pubDate>Thu, 23 May 2013 06:28:17 -0400</pubDate>
      <dc:creator>hajtohajtos</dc:creator>
      <guid isPermaLink="false">522@/discussions</guid>
      <description><![CDATA[Whenever you receive car insurance rate comparison graphs, the particular quotations provided are based on the particular assumption you have a close to ideal record, no instance associated with state transaction; your car has additionally the necessary safety measures and it does not shape within the list of the very most frequently taken car versions in the united states. Your own usage can also impact the insurance prices that you will turn out paying; in the end, in case you hardly drive your vehicle for a few kms every day, the probability of an untowardly event are usually greatly reduced.   <a rel="nofollow" href="http://chwilowkiwojkaroberta.pl">chwilowki krakow </a> Exactly why additional medical health insurance from the personal health insurance organization? <br>If a home owner selects to use the home like a rental real estate, a standard house insurance policy is not sufficient. Special insurance policy is required to provide protection against harm plus liability as a result of renting the home. Including renting the entire home along with just hiring away an area in your own home. <br>You need to determine what if you're spending money on, the thing you need and exactly how you may get probably the most for your money when it comes to insurance coverage. Insurance plans plus coverage are usually beneficial for drivers specifically if you get into an accident. A good policy can help you pay for collision repair or even car fix, yet understanding your own full rights plus information may help you within the selection procedure. <br>]]></description>
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      <title>Workmans compensation Insurance Based in dallas</title>
      <link>http://www.agbic.com/discussion/521/workmans-compensation-insurance-based-in-dallas</link>
      <pubDate>Thu, 23 May 2013 06:27:26 -0400</pubDate>
      <dc:creator>hajtohajtos</dc:creator>
      <guid isPermaLink="false">521@/discussions</guid>
      <description><![CDATA[You will find countless options for customers thinking about purchasing car coverage and the easiest way in order to sift through the a lot of quotations is with the help of auto insurance rate comparison graphs.   <a rel="nofollow" href="http://chwilowkiwojkaroberta.pl">kredyty chwilówki szybko dla każdego </a> Shop around . Just because you've initiated an insurance policy with the insurance carrier does not indicate you have to stay. You are able to cancel your plan and proceed to another provider or you can renew and receive a lower rate. <br>2 . Damages that occur whilst riding intoxicated by liquor <br>Make sure you can plan for full term life insurance for the long run , nor purchase whole life insurance plan unless you may pay for it all. You should purchase all of the safety you will need today if you are vibrant, and when one happens to cannot pay for total insurance coverage, no less than get Expression. That's the reason expereince of living insurance policy plans have the very best monthly premiums it's insurance coverage to your total lifestyle, regardless of when you pass on. The particular level superior plus set demise income create whole life insurance policy extremely attractive to several. In contrast to a few other types of everlasting insurance plan, with total life insurance coverage, it's possible you'll not really reduce your superior obligations. <br>]]></description>
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      <title>Significance of Lab tests Purchasing Health care insurance</title>
      <link>http://www.agbic.com/discussion/486/significance-of-lab-tests-purchasing-health-care-insurance</link>
      <pubDate>Thu, 23 May 2013 04:46:41 -0400</pubDate>
      <dc:creator>hajtohajtos</dc:creator>
      <guid isPermaLink="false">486@/discussions</guid>
      <description><![CDATA[Whilst getting an estimate it is very important spend some time and get a definite image of your requirements. Often times people hurry straight into buying insurance coverage and become either underinsured by choosing the cheapest plan or higher covered by insurance when you are guarded regarding things they don't really need. On the internet there are many multiple quote comparison websites that make getting the right insurance plan quote basic along with less trouble and more details.   <a rel="nofollow" href="http://kredytbezbik365.pl"></a> Wide selection of items <br>Company needs to make many decisions for the perfect running decision regarding the buy of insurance policy. There are various types of policy like actual cash value coverage or even replacement coastline insurance. <br>Usually, nearly all supplemental health insurance plans will probably pay any where from 40% to 80 percent off the cost of health care support demands such as eyesight, teeth, hearing aids, individuals, particular medical equipment, doctors of chiropractic, podiatrists, and even health care if touring from the nation. When looking from wellness plans, learn about like issues because: family members protection that include children costs, personal insurance coverage costs, limitations, what the strategy covers, insurance concerning events, pre-existing situation issues, insurance for professionals, how a state is usually paid and exactly how very much is usually paid for, the amount of the deductible, regular cost of the program, type of prescription medication insurance, will lacking a payment lead to termination from the policy?, does the plan protect dental and eyesight?, and so forth <br>]]></description>
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      <title>The consequences of Global Terrorism on the Events Business</title>
      <link>http://www.agbic.com/discussion/485/the-consequences-of-global-terrorism-on-the-events-business</link>
      <pubDate>Thu, 23 May 2013 04:46:00 -0400</pubDate>
      <dc:creator>hajtohajtos</dc:creator>
      <guid isPermaLink="false">485@/discussions</guid>
      <description><![CDATA[Once you have these details taken care of, your best bet will probably be looking on the internet for the Canadian web site that will allow you to evaluate the prices with regard to insurance policies suitable to you, as a drivers, which offer their own cover within Ajax. If you undertake this particular, you might be bound to discover reduced selling prices than if you had to contact about to attempt to find a better deal.   <a rel="nofollow" href="http://kredytbezbik365.pl">pożyczki pozabankowe sprawdź ofertę </a> five. Subrogation. It has often been recently said that factor and subrogation are corollary of indemnity, meaning the particular afore-mentioned 2 concepts works so that indemnity will not fall short. <br>The main part of the underwriter helper would be to give administrative and underwriting support towards the remaining underwriting group. You could be questioned to complete a wide variety of duties including researching brand-new prospects and servicing existing clients, information entrance, reviewing files and managing management responsibilities. <br>It might appear like choosing a personal health plan is really a tedious job, nevertheless , it really is definitely an essential task while you make sure you have sufficient of the correct type of protection that will fulfills your current plus future health care needs. Health insurance ought to be seen as a great investment and not a cost. <br>]]></description>
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      <title>Entry: Hypnotic School</title>
      <link>http://www.agbic.com/discussion/42/entry-hypnotic-school</link>
      <pubDate>Tue, 19 Jun 2012 10:57:03 -0400</pubDate>
      <dc:creator>Drexegar</dc:creator>
      <guid isPermaLink="false">42@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/12/softs/78.jpg" alt="image"><br><br><h2>FINAL UPDATE DOWNLOAD VERSION FOR PACKAGE</h2><br><br>FOR WINDOW USERS AND AGBIC DOWNLOAD THIS VERSION <a rel="nofollow" href="http://www.finalrev.com/hypnotic/hypnoticschool.zip">DOWNLOAD HERE</a><br><br>FOR OTHER PCS, THE FLASH VERSION <a rel="nofollow" href="http://www.finalrev.com/hypnotic/hypnoticschool.html">CLICK HERE TO PLAY</a> (There are minor sound problems due to MMF sucking at flash, windows users please use the windows version above if possible)<br><br>UPDATE: Fix a bug (hopefully) at the end that screws up the ending when you beat the game without losing<br>              Fix blob glitches.<br><br>ADDED: AGBIC and The Kyoto Connection Logos!<br>            Some animated school girl to the backgrounds.<br>            High school girl in arcade games moves faster like the version before.<br>            <br><br>CONTROLS:<br>Use Arrow keys to move<br>Space bar is the start button<br>Ctrl is the A button to go through text<br><br>Esc to quit (WINDOWS VERSION)<br><br>-Hypnotic School-<br><br>- Famicom/NES Style graphics, music and gameplay<br><br>Story involves the main character going to school and having a special video game day for the students to try never before played video games. Upon playing the game a image of a weird school girl appears while flashing colors are playing during the game hypnotizing. The character does not realize this until she goes to sleep and realizes her personal world has dramatically change.<br><br>Progress:<br><br>Sound [progress 100]<br>Graphics [progress 100]<br>Game Play [progress 100]<br>Setup &amp; Coding [progress 100] <br><br>FLASH VERSION <a rel="nofollow" href="http://www.finalrev.com/hypnotic/hypnoticschool.html">CLICK HERE TO PLAY</a><br><br>Update, the main character in the portable game moves faster making it easier to dodge.<br>Will reupload download when I update the file later.]]></description>
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      <title>Entry: Argument Champion</title>
      <link>http://www.agbic.com/discussion/85/entry-argument-champion</link>
      <pubDate>Sat, 18 Aug 2012 18:34:08 -0400</pubDate>
      <dc:creator>blueboo</dc:creator>
      <guid isPermaLink="false">85@/discussions</guid>
      <description><![CDATA[Argument Champion is now available for all to play.<br><br>In Argument Champion, two debaters engage in rhetorical combat to earn the title of ARGUMENT CHAMPION.  With the help of the Argument Demon CORAX, the player can see the audience's beliefs and construct a rhetorical strategy in pursuit of victory.  Gain popularity from the audience's positive associations, and erode your opponent's with the taint of the audience's negative associations.  Who will the audience vote for in the end?  See if you can become the next Argument Champion!<br><br>Play online at: <a rel="nofollow" href="http://www.argumentchampion.com">http://www.argumentchampion.com</a><br><br><img width="384" src="http://i.imgur.com/sBxOa.png" alt="image"><br><br><img width="384" src="http://i.imgur.com/hsUrT.png" alt="image"><br><br><img width="384" src="http://i.imgur.com/v3ncB.png" alt="image"><br><br><br>Last minute pending additions including a preloader and some token sounds.  And no, sadly the two player mode did not get finished in time.  Here's hoping I get it squared away for a post-AGBIC finished version.<br><br>Finally, my thanks to the organizers for this wonderfully stimulating challenge.  And much props to the participants for seeing things through!<br><br>For more information on Argument Champion's evolution and inspiration, <a rel="nofollow" href="www.agbic.com/discussion/62/entry-argument-champion">here's the AGBIC launch page</a> for AC.<br><br><br>]]></description>
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      <title>Entry: Moustache King Adventure</title>
      <link>http://www.agbic.com/discussion/40/entry-moustache-king-adventure</link>
      <pubDate>Mon, 18 Jun 2012 16:23:41 -0400</pubDate>
      <dc:creator>JaJitsu</dc:creator>
      <guid isPermaLink="false">40@/discussions</guid>
      <description><![CDATA[<b>Moustache King Adventure</b><br>Progress: [progress 100]<br><br>Writing: Fireshaw<br>Code: Hempuli<br>Art: JaJitsu<br>Audio: Hyperducks<br><br><b>Inspired by:</b><br><img src="http://www.agbic.com/12/softs/68.jpg" alt="image"><br><br><b>Story:</b><br>Once upon a time, there was a little boy who, like most boys, loved ice-cream.  He watched<br>eagerly as the ice-cream shop owner scooped the last scoop of his favorite flavor when suddenly, a regal looking man with a large mustache burst into the shop demanding the same flavor--it was<br>the Mustache King.  The shop owner gave the boy's cone to the Mustache King.<br>"Who was that, and why did you give him my ice-cream!?" demanded the boy of the shop owner.<br>The owner replied, "That was the Mustache King, and all must obey the 'stache of the king."<br>"Who made him king?"<br>"By the laws of our beloved moustachracy, whoever bears the moustache of a king shall rule over all."<br>The boy left in a huff but returned a week later, his upper-lip wielding a mighty, yet untested, moustache.  He was determined to become the Moustache King!<br><br><b>Gameplay:</b><br>Action Platformer in the same vein as Castlevania or Zelda II<br><br><b>Download:</b><br><a rel="nofollow" href="http://www.hempuli.com/MKA.zip">Moustache King Adventure</a><br><br><b>How to play:</b><br>The controls can be modified in settings.dat, but the defaults are as follows:<br>Arrows to move (double tap to run)<br>X to talk and punch (hold to combo)<br>Z to jump<br><br><b>Screenshots:</b><br><img src="http://jajitsu.com/files/images/screenshots/MKA_Molly.gif" alt="image"><br><img src="http://jajitsu.com/files/images/screenshots/MKA_Scoots.gif" alt="image"><br><img src="http://jajitsu.com/files/images/screenshots/MKA_CatapultClub.gif" alt="image"><br><img src="http://jajitsu.com/files/images/screenshots/MKA_KnightParty.gif" alt="image"><br><img src="http://jajitsu.com/files/images/screenshots/MKA_HornedScoots.gif" alt="image"><br><img src="http://jajitsu.com/files/images/screenshots/MKA_Duke.gif" alt="image"><br><br><br><b>Previous Version:</b><br>Old:<a rel="nofollow" href="http://www.hempuli.com/MKA_OLD.zip">HERE</a>]]></description>
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      <title>Entry: Famikumo</title>
      <link>http://www.agbic.com/discussion/52/entry-famikumo</link>
      <pubDate>Sat, 23 Jun 2012 11:35:56 -0400</pubDate>
      <dc:creator>caiys</dc:creator>
      <guid isPermaLink="false">52@/discussions</guid>
      <description><![CDATA[So I'm makin a gam inspired by this...<br><br><img src="http://www.agbic.com/12/softs/73.jpg.pagespeed.ce.z75QkzRJKq.jpg" alt="image"><br><br><b>Gameplay plans...</b><br>• Randomisation, everywhere. Though it will be partially controlled when it improves gameplay.<br>• The core game revolves around simply surviving. The longer you survive the faster you travel and the harder the enemies. You gain points based on your position on the screen, keeping to the right will earn you more points but you'll need quicker reflexes to avoid the oncoming obstacles.<br>• One of the main enemies will be the walls above and below which must be avoided and are ever-changing. There will also be regular enemies to provide more variety and can be shot down for currency.<br>• Your ship can be upgraded in many ways, such as speed, shield and lots of weapon varieties. Your main weapon will have infinite fire, while your secondary weapon has a power gauge which can run dry.<br>• Bosses.<br>• Co-op.<br>• Deathmatch.<br><br>Here's a quick mockup to show the style of graphics. I'm hoping to add a lot of content so I wanted something simple. I've also never really attempted this style so it'll be interesting to see how I get on.<br><br><img src="http://i.imgur.com/BwkTv.png" alt="image"><br><br>Feedback is always welcome. :)<br><br>/////<br><b>&gt; <a rel="nofollow" href="https://www.box.com/s/03a3385151d3e01f873e">Download Current Build</a></b><br>/////<br><br>Arrow keys to move. Shift for main weapon fire, ctrl for secondary fire. Enjoy. :)]]></description>
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      <title>Entry: Bender</title>
      <link>http://www.agbic.com/discussion/58/entry-bender</link>
      <pubDate>Wed, 27 Jun 2012 12:37:59 -0400</pubDate>
      <dc:creator>matt</dc:creator>
      <guid isPermaLink="false">58@/discussions</guid>
      <description><![CDATA[<b>Team</b><br>Programmer: <a rel="nofollow" href="/profile/matt">@matt</a><br>Artist: <a rel="nofollow" href="/profile/matt">@matt</a><br><br><b>Inspiration</b><br>"BENDER" by Akitoshi Shimizu, from Famicase 2011<br><img src="/11/softs/12.jpg" alt="image"><br><br><b>Story</b><br><i>Bender</i> sees you starring as a <a rel="nofollow" href="http://www.victorianstrongman.com">Victorian Strongman</a> at a travelling circus. Your skill is being able to bend pieces of metal to the specific angle that the audience demands!<br><br><b>Gameplay</b><br>This will be a reaction/skill game. Holding down the single control button will bend the metal. Release the button when you think you have reached the desired angle. The first few bending attempts will have tutorial text displayed.<br><br>Points are scored for bending the rod accurately, with some tolerance around the perfect score. Watch out - you only get one attempt at a bend! Inaccurate bending will cause the audience to become angry. If they get too angry, it's game over!<br><br>Over the course of a single game you will receive different rods to bend. Different metals bend at different rates, dependent on their tensile strength. As well as being able to judge angles quickly, learning the feel of the different metals is the key to success. Once you have encountered each type of metal, things will then be mixed up and become more difficult.<br><br>I may also add different thicknesses of metal, we'll see. If everything goes well I may add a second, time-attack game mode. <br><br><b>Latest version</b><br><a rel="nofollow" href="http://www.gingerbeardman.com/bender/">Bender</a> (should work in most browsers)<br><br><b>Progress</b><br>Story: [progress 100]<br>Graphics: [progress 100]<br>Engine: [progress 90]<br>Gameplay: [progress 90]<br>]]></description>
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      <title>Entry: Heart Garden</title>
      <link>http://www.agbic.com/discussion/79/entry-heart-garden</link>
      <pubDate>Tue, 14 Aug 2012 18:33:10 -0400</pubDate>
      <dc:creator>omgnoseat</dc:creator>
      <guid isPermaLink="false">79@/discussions</guid>
      <description><![CDATA[And it's finished! Sort off, haha. Had a lot of bugs that took away alot of time.<br>I only had a week, but am pretty satisfied what I did in that timeframe. I'ts pretty simple and not great by any means, but it feels to have finished something for once.<br><br>It's playable here:<br><a href="http://www.swfcabin.com/open/1345323891" target="_blank" rel="nofollow">http://www.swfcabin.com/open/1345323891</a><br><br>slighty easier version:<br><a href="http://www.swfcabin.com/open/1345325119" target="_blank" rel="nofollow">http://www.swfcabin.com/open/1345325119</a><br><br>updated link:<br><a href="http://martinowullems.com/portfolio/agamebyitscover/website/" target="_blank" rel="nofollow">http://martinowullems.com/portfolio/agamebyitscover/website/</a><br><br><b>[arrow keys]</b> to move<br><b>[spacebar]</b> to pickup and throw<br><b>[holding spacebar]</b> has an effect on the double and flower skulls, try it!<br><br>Instructions:<br>Simply get as many points as you get by throwing skulls at baddies. <br>The more points you score with a skull, the better skull type you will gain.<br>You die when all the skulls are destroyed by the enemies.<br><br>Regular skull: doesn't do anything, gains a purple skull upon hit.<br>Purple skull: bounces off enemies, use this to get high combos and obtain high level skulls.<br>Flower skull: Hold spacebar when throwing, release to plant. Acts as a landmine.<br>Double skulls: Spawns 2 bouncing skulls upon spacebar release.<br>Electric skull: Chains overlapping enemies with lightning upon hit.<br><br><br>I might add a better html page later (if allowed), I lost my password for my ftp login right now haha.<br><br>Edit: you could also get the files here, just start the html.<br>I could not get dropbox to host the html file unfortunately.<br><a href="https://www.dropbox.com/sh/4wkjb0mcan63vz9/aCEszQXqrD" target="_blank" rel="nofollow">https://www.dropbox.com/sh/4wkjb0mcan63vz9/aCEszQXqrD</a><br>-------------------------------------<br>I only found out about the competition last week, so this is more of a gamejam for me. I'm not really looking into making the best game in the competition, but just to have some fun and experience.<br><br>I picked the following cover since I loved the main characters design.<br><br><img src="http://www.agbic.com/11/softs/33.jpg" alt="image"><br><br><b>Development</b><br>Language: as3<br>Engine: Flashpunk for input, rendering &amp; sound, rest is custom.<br><br><b>Gameplay</b><br>It wasn't very hard to come up with some first ideas since the art portraits a pretty recognizable game enviroment;<br>- the main character is holding an object<br>- the field behind the character contains multiple similiar objects<br>- 3 angry entities in the background.<br><br>I wanted to make an arcade-ish game because the time doesn't really allow for anything else.<br>So I figured that the player would have to protect their field of skulls from the hostile enemies.<br><br><img src="http://desmond.imageshack.us/Himg138/scaled.php?server=138&amp;filename=heartgarden.png&amp;res=landing" alt="image"><br><br>The enemies approach from the bottom and all the throwable items are placed at the top. <br>I plan on creating multiple kinds of skulls , some that split into two lanes to be able to hit multiple enemies at once, etc.<br> I'm still not really sure what causes different skulls to spawn, but it will probably be based on kills or points. <br><br>The goal is pretty standard, obtain as many points as possible/survive as long as you can.<br>The game probably ends when you either run out of skulls somehow or if a certain amount of monsters cross the top section.<br><br><b>Art</b><br>I'm not an artist, and the limited amount of time doesn't help. So I decided to go for the good old pixelized look. There will only be 4 different characters and some skulls and enviroment props. That's all I can manage :(<br>I'm pretty pleased how it turned out so far, so all is good.<br><br>I'm looking forward to see other entries of this cover :)<br><br>Art: [progress 90]<br>Gameplay: [progress 90]<br>Programming: [progress 80]]]></description>
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      <title>Entry: Lumiko</title>
      <link>http://www.agbic.com/discussion/77/entry-lumiko</link>
      <pubDate>Fri, 03 Aug 2012 20:50:45 -0400</pubDate>
      <dc:creator>SnakeEaterITA</dc:creator>
      <guid isPermaLink="false">77@/discussions</guid>
      <description><![CDATA[///////////////////////////////////////////////////////////////<br><b><br>LUMIKO HAS FINALLY BEEN RELEASED</b><br><br>DOWNLOAD <a rel="nofollow" href="http://www.alexcamilleri.com/projects/lumiko/">LUMIKO</a><br><br><b>WARNING</b><br>Lumiko contains some hardcore platforming.<br><br><b>NOTE: </b><br>v1.1.2 - Fixed minor bugs.<br>v1.1.1 - Fixed show-stopper bug. If you already downloaded Lumiko, you should download the installer again, and reinstall the game.<br><br>///////////////////////////////////////////////////////////////<br><br><br>It's never too late to join an interesting game challenge! To start off, this is the cart I picked:<br><br><img src="http://www.agbic.com/12/softs/32.jpg" alt="image"><br><br><b>Story</b><br><br>There's no story of course! How can I build a story in such a short development time? You're a little cure creature named Lumiko, lost in a random world!<br><br><img src="http://i49.tinypic.com/10gzb6s.gif" alt="image"><br><br><b>Inspiration</b><br><br>"You chose such a boring cart, man!". I know it's not the best cart of the archive, but it's the only one that inspired me to work on something. When I first looked at it I had to turn my head. Jackpot! I want to reproduce this feeling, I want to put the brain in that awkward situation similar to when you try to read something upside down.<br><br>"Why?" you ask. "Because" I reply.<br><br><b>Development</b><br><br>I'm building the game using Game Maker: Studio. I'm not a programmer, and GML is the most comfortable programming language for me. <br>Now, my goal is to recreate that strange feeling I presented few lines before. How to do that?<br><br>I think I can obtain that feeling trough the game controls. <br><br>The first idea was to create a game that required you to use your laptop tilted of 90°. The idea was cool, but gameplay-wise it was unable to find something interesting enough.<br><br>I decided to go for something less particular but effective: a lot of 2D games are based on the change of gravity direction. The point is that the controls change depending on the gravity direction in order to make the experience more comfortable to the player and less confusing. I'm going in the opposite direction. I'm building a game in which you can change the gravity direction, but the controls remain the same: in this way the brain needs to process more information in order to provide good hand-eye coordination. Confusing? Good!<br><br><img src="http://i48.tinypic.com/xfnvk3.gif" alt="image"><br><br><br><br>]]></description>
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      <title>Entry: Meteor Night (II)</title>
      <link>http://www.agbic.com/discussion/36/entry-meteor-night-ii</link>
      <pubDate>Sun, 17 Jun 2012 16:36:06 -0400</pubDate>
      <dc:creator>Steev16</dc:creator>
      <guid isPermaLink="false">36@/discussions</guid>
      <description><![CDATA[Hello all. I caught wind of this competition through a little ol' blog called <a rel="nofollow" href="http://tinycartridge.com/">Tiny Cartridge</a>, so I decided that it wouldn't be a bad idea to make a game in tribute to their few years of service, and what better famicase to choose other than the one that they collaborated upon: Meteor Night.<br><br><img src="http://www.agbic.com/11/softs/39.jpg" alt="image"><br><br>I have a few ideas floating around on possible gameplay, but I think I am going to try and make the game as if someone was taking photographs of a starry summer night. The player will have a set number of photographs to take, and their photos will be given a score depending on the number of meteors, centering, focus, etc. I plan to make it a laid-back game, with slow music, soft visuals, and calming sound effects. I want it to be something you would want to curl up on the couch playing. I plan on using <a rel="nofollow" href="http://www.scirra.com/construct2">Construct 2</a> as the main compiler and engine, as it is pretty simple to utilize, but I might use some Action Script 3 if I can get around to learning a bit in my spare time.<br><br>I can't wait to see the other entrees, and watch this space, I guess. Heh.]]></description>
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      <title>Entry: Tower of Doom</title>
      <link>http://www.agbic.com/discussion/84/entry-tower-of-doom</link>
      <pubDate>Fri, 17 Aug 2012 09:22:10 -0400</pubDate>
      <dc:creator>ElectricFruit1</dc:creator>
      <guid isPermaLink="false">84@/discussions</guid>
      <description><![CDATA[After one failed effort (<a href="">http://www.agbic.com/discussion/72/entry-spy-vs-sniper#Item_4</a>) I will again try and make something for this most excellent competition.<br><br>The cart I will be using:<br><br><img src="http://www.agbic.com/08/softs/43.jpg" alt="image"><br><br>The game will be a top down twin stick style (ok no sticks but two sets of keyboard keys) shooter based on the premise of rescuing your girl from the Tower of Doom. The game will feature 3 bosses, hopefully around 5-7 different enemy types and 6 unique weapons. <br><br>The idea for this comp is one of my favourite of all time and I'am pretty much desperate to have something to submit - just hoping I can keep up with the quality of games finished so far.<br><br>Good luck if you are still trying to finish and heres to a long night :-).<br><br>-----------------------------------------------------------------------<br><br>With a whole 5hrs and 19 minutes to spare my game is finally complete :-) It was pretty much completed in the last 7 days or so (most of it in the last day or two), so I'm pretty happy with the result but its definitely a little way off what I hoped it would be. But such is life so here is my game Tower of Doom.<br><br><a href="http://www.newgrounds.com/portal/view/601321?updated=1" target="_blank" rel="nofollow">http://www.newgrounds.com/portal/view/601321?updated=1</a> <br><br><a href="http://dl.dropbox.com/u/58047902/Tower%20of%20Doom%20v3.swf" target="_blank" rel="nofollow">http://dl.dropbox.com/u/58047902/Tower of Doom v3.swf</a><br><br>Hope you enjoy it and congrats to everyone who entered and helped run the comp.<br><br>I will make a better post tomorrow but as for now i need some rest. ]]></description>
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      <title>Entry: Inside Busters</title>
      <link>http://www.agbic.com/discussion/80/entry-inside-busters</link>
      <pubDate>Wed, 15 Aug 2012 11:29:20 -0400</pubDate>
      <dc:creator>zeid</dc:creator>
      <guid isPermaLink="false">80@/discussions</guid>
      <description><![CDATA[Unfortunately I wasn't able to get everything done.  However what I did complete I think is fairly impressive:<br><b><br><a rel="nofollow" href="http://sam-zeid.com/InsideBusters.zip">DOWNLOAD</a><br><br>CONTROLS:</b><br>Keyboard:<br>Z - Jump<br>X - Shoot<br>S - Stationary<br>Arrow Keys - Move/Aim<br><br>Xbox control:<br>A - Jump<br>X - Shoot<br>Left Trigger - Stationary<br>Left Joystick - Move/Aim<br><br>**********<br>So I'm entering a little last minute, but I have been working on things for a while since I found out this was running.  I intend to treat this a kind of like a game jam.<br><br>The cover I chose to inspire my game was:<br><img src="http://www.agbic.com/11/softs/15.jpg" alt="image"><br><br><b>Development</b><br>I will be working in Game Maker for the project.<br><br><b>Game Play</b><br>The game will be an action platformer taking place in destructable environments.<br><br><b>Synopsis</b><br>A massive planet eating alien is heading towards Earth. You play one of a number of astronauts tasked with stopping it.  You find yourself launched into the alien, its internals consist of a Worms like destructable environment which you must navigate in order to destroy its vital organs.<br><br>Early WIP screenshot<br><img src="http://img43.imageshack.us/img43/6093/74078741.png" alt="image"><br><br>Hopefully I can get everything I want to get done in the limited timeframe I've left myself. :)]]></description>
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      <title>Entry: Dan and the stone mask</title>
      <link>http://www.agbic.com/discussion/82/entry-dan-and-the-stone-mask</link>
      <pubDate>Thu, 16 Aug 2012 17:53:52 -0400</pubDate>
      <dc:creator>Deconstructeam</dc:creator>
      <guid isPermaLink="false">82@/discussions</guid>
      <description><![CDATA[<b>Team</b><br>Programmer: GreyShock (@deconstructeam)<br>Artists: Marina (@marineteta) and Jon (@Expin3)<br><br><b>Inspiration</b><br>“Dan and the stone mask” from Famicase 2006<br><img src="http://www.agbic.com/06/softs/10.jpg" alt="image"><br><br><b>Initial idea</b><br><br>In Dan and the stone mask you play as an extraterrestrial hunter that travels around worlds killing other species in order to satisfy his tribal god, Dan. The planets will be randomly generated, and you will be able to upgrade your spaceship with the masks you steal from your victims. The main objective is to visit as many planets as possible and get the highest score before diying.<br><br><b>Progress</b><br><br>We started August 16th, 18.00 GMT+1, In 6 hours we achieved to get the most part of the art done and a prototype of a randomly generated planet surface.<br><br>EDIT: Final Status after 72 hours of hard work.<br><br> Art: [progress 100]<br><br> Programming: [progress 90]<br><br> Story: [progress 100]<br><br><b>Images</b><br><br>Fake Screenshot<br><img src="http://i.imgur.com/LNvjU.png" alt="image"><br><br>This is the main character<br><img src="http://i.imgur.com/hTi8Z.png" alt="image"><br><br>some enemies<br><img src="http://i.imgur.com/DeLK1.png" alt="image"><br><br><b>Playable Version</b><br><br>EDIT: You can play the compo version here.<br><br><a href="http://www.deconstructeam.com/games/agbic/" target="_blank" rel="nofollow">http://www.deconstructeam.com/games/agbic/</a><br>CONTROLS: use the arrows keys or WASD to move, press C or M to ATTACK. Hold Down or S and press Attack to drop your weapon. You can use the spear to climb high walls. <br><br>Hope you liked it! :D]]></description>
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      <title>Entry: Getaway to Nowhere</title>
      <link>http://www.agbic.com/discussion/51/entry-getaway-to-nowhere</link>
      <pubDate>Sat, 23 Jun 2012 10:28:43 -0400</pubDate>
      <dc:creator>SugarPillStdios</dc:creator>
      <guid isPermaLink="false">51@/discussions</guid>
      <description><![CDATA[<div style="text-align: center;"><img src="http://www.famicase.com/12/softs/61.jpg" alt="image"></div><br><br>Getaway to Nowhere is a hybrid racing and memory game for Windows.  You can download the self-installing executable <a rel="nofollow" href="http://sugarpillstudios.com/wp/wp-content/uploads/2012/08/GetawayToNowhere.exe">here</a>.  Although there is sadly no in-game sound or music, I recommend playing this in the background: <a rel="nofollow" href="http://www.youtube.com/watch?v=wZqNUo6y52Q">Juno Reactor, Pistolero</a>.  In case, it's not obvious from playing, you must follow the signs and memorize the directions that they lead you.  Each time you complete the route, one addition intersection is added, and all of the previous signs are broken.  Enjoy!<br><br><img src="http://sugarpillstudios.com/wp/wp-content/uploads/2012/08/gtn_screen02.png" alt="image"><br><hr><br>Original Starting Post: <br><br>I really like the style of this case, and am going to try to reproduce the feel of it in game form.  I was originally excited to use GM:Studio (which I recently purchased the license for).  But I feel like I have a much better shot at capturing this style with some custom shaders in Unity3d (which I haven't used in the last year).<br><br>The plan for gameplay is to create a top down racing game.  I'd like to play around with dynamically tweaking rendering styles to draw attention to different areas.  I was also thinking about a Bastion-esque build the world in front of you effect, but there are many other details to work out before playing too much with that.]]></description>
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      <title>Entry: Matagi</title>
      <link>http://www.agbic.com/discussion/53/entry-matagi</link>
      <pubDate>Sat, 23 Jun 2012 12:13:51 -0400</pubDate>
      <dc:creator>d_durham</dc:creator>
      <guid isPermaLink="false">53@/discussions</guid>
      <description><![CDATA[EDIT:<br>Here's a link to the finished game:<br><a href="http://www.daviddurhamgames.com/games/matagi/" target="_blank" rel="nofollow">http://www.daviddurhamgames.com/games/matagi/</a><br>--------------------<br><br>OK, I decided I'm going to have a go at creating a game based on this one:<br><br><img src="http://www.agbic.com/12/softs/51.jpg" alt="image"><br><br>I think it'll be a sort of survival game with hunting, trapping etc. Not sure about graphic style yet, but it's likely to be minimal/retro.<br><br>I'll be doing more research as I develop my idea, but found this wikipedia entry a helpful start:<br><br><a rel="nofollow" href="http://en.wikipedia.org/wiki/Matagi">http://en.wikipedia.org/wiki/Matagi</a>]]></description>
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      <title>Entry: Ishihara</title>
      <link>http://www.agbic.com/discussion/75/entry-ishihara</link>
      <pubDate>Thu, 02 Aug 2012 08:46:31 -0400</pubDate>
      <dc:creator>lukeoc</dc:creator>
      <guid isPermaLink="false">75@/discussions</guid>
      <description><![CDATA[<b>FINISHED!</b><br><br><a rel="nofollow" href="http://lukeoc.co.uk/ishihara/ishihara.html">PLAY IT HERE</a><br><br><a rel="nofollow" href="http://lukeoc.co.uk/ishihara/ishihara.zip">DOWNLOAD FULLSCREEN VERSION HERE</a><br><br><img src="http://www.agbic.com/12/softs/75.jpg" alt="image"><br><br><b>Ishihara</b>, based on the above image of an Ishihara colour blindness test, will be a super simple arcade shooter in the vein of asteroids.<br><br><i>In a bit more detail:</i> The gameplay all takes place within a circle in the centre of the screen, and the player's task is to fly around this space collecting as many shiny objects as they can in the limited time they are given. As time wears on, the space fills with balls of different size and colour that will get in the way of the shiny object so that the play space resembles a deep-space ball pit. Luckily, the player is armed with some bombs, useful for blowing stuff out of the way. In order to get that 'asteroidy' feel, balls of similar colour gravitate towards eachother, forming clumps, whilst balls of dissimilar colour repel eachother.<br><br>I actually started on this project about a week ago when I realised my other entry to this competition just wasn't fun. Got a pretty solid version running already and I intend to put apply finishing touches this weekend. If nothing else, it looks pretty and is great fun just to much around in the floaty ball pit, blowing apart clumps of balls.]]></description>
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      <title>Entry: Meteor Night (III)</title>
      <link>http://www.agbic.com/discussion/68/entry-meteor-night-iii</link>
      <pubDate>Sat, 07 Jul 2012 20:16:57 -0400</pubDate>
      <dc:creator>gold_ninja</dc:creator>
      <guid isPermaLink="false">68@/discussions</guid>
      <description><![CDATA[Hi, I heard about this contest on <a rel="nofollow" href="http://tinycartridge.com/post/26525127078/adventure-time-x-meteor-night-or-at-least-id">TinyCartridge.com</a>, quickly checked out the rules here and began work on a Meteor Night game without realising there were already two under way.<br><br><br><a rel="nofollow" href="https://dl.dropbox.com/u/8876439/Meteor%20Night/Meteor%20Night%203.exe">DOWNLOAD</a> (Version 1)<br><br>(I've just noticed I introduced a big bug to Version 2 &amp; 3 so please use version 1)<br><br><br><br><img src="http://www.agbic.com/11/softs/39.jpg" alt="image"><br><br><br>I have only made one <a rel="nofollow" href="http://tinyurl.com/JoelsGame">game</a> before using <a rel="nofollow" href="http://flixel.org/">Flixel</a>, so I don't have much experience.  Because of this my game idea is pretty simple and quite different from the others:  You and your loved one sit watching the stars on a hill somewhere.  Your loved one is getting pretty sleepy in the warm summer air, so when a shooting star darts across the sky you must wake your loved one so that they might catch a glimpse of it.  Doing so gains you a heart, gain enough hearts and you win both their affection and The Game!!<br><br>I will also include an 'attract mode' where no interaction is required and the game idly plays itself.<br><br><br>For the title screen I am using the art from the original design:<br><br><img src="https://dl.dropbox.com/u/8876439/Meteor%20Night/screen1.png" alt="image"><br>Here's a screen shot of the game using the original art as a place-holder:<br>(The stars scroll gently across the sky)<br><br><img src="https://dl.dropbox.com/u/8876439/Meteor%20Night/screen3.png" alt="image"><br><br><br><a rel="nofollow" href="https://dl.dropbox.com/u/8876439/Meteor%20Night/Meteor%20Night%203.exe">DOWNLOAD</a> (Version 1)<br><br>(I've just noticed I introduced a big bug to Version 2 &amp; 3 so please use version 1)<br><br><br>- Gold_Ninja<br><br>(Link fixed &amp; renamed to avoid confusion with other projects) <br>]]></description>
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      <title>Entry: Meteor Night (I)</title>
      <link>http://www.agbic.com/discussion/33/entry-meteor-night-i</link>
      <pubDate>Tue, 12 Jun 2012 13:20:29 -0400</pubDate>
      <dc:creator>Berareu</dc:creator>
      <guid isPermaLink="false">33@/discussions</guid>
      <description><![CDATA[<b>FINISHED!</b><br><br><b>METEOR NIGHT v1.00 </b> <a rel="nofollow" href="https://www.box.com/s/01548bc966fe555e5ea6">DOWNLOAD</a><br><b>METEOR NIGHT v1.1 NEW VERSION</b> <a rel="nofollow" href="https://www.box.com/s/6cb842de7890d45bc93a">DOWNLOAD</a><br><img src="http://www.agbic.com/11/softs/39.jpg" alt="image"><br><br><b>Meteor Night</b><br><br>I was browsing all the famicase entries of the last years, searching for some ideas after scrapping other ideas that I just didn't know how to implement correctly in a game and suddenly... I saw this cartridge and thought: "Hey, this looks familiar!" Turns out it's made by Ashley Davis in collaboration with Tiny Cartridge, an artist and a blog respectively that I follow and really like!<br>After reading their the game description I just couldn't resist, now I have to make this game!<br><br>Their idea is "Designed to be played with friends or a date, Meteor Night shows a peaceful sky full of 8-bit stars. Sometimes a meteor will fly across the sky. Turn down the lights, bring a blanket and snacks, and enjoy Meteor Night together." <br>That's totally awesome and I want to do just that!<br><br>But that would be a bit too easy for this competition so I want to add a more game-y part.<br>My gameplay idea is that the sky is unfortunately completely starless, so the player has to collect all the stars, meteors and all that (sounds a bit like Mario...nah!) to recreate the sky!<br>So there are two modes, one where you have to collect stars and the other where you can watch the sky like the original idea. <br>Everytime you collect a star it will be added in the sky and you can show it to your friends and/or a date! Imagine, you complete the sky, watch it with your girlfriend/date/whatever and then you can say "Look, I made this sky, just for you!" I know, sounds a bit stupid but whatever :P<br><br>And I though "Maybe the players can customize the sky however they want...?" Dunno if I'll do that and I have yet to think HOW the player will collect stars so that's for the future :D<br><br>Stay tuned :)]]></description>
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      <title>Entry: Vector Planet</title>
      <link>http://www.agbic.com/discussion/57/entry-vector-planet</link>
      <pubDate>Tue, 26 Jun 2012 11:08:47 -0400</pubDate>
      <dc:creator>bplotnik98</dc:creator>
      <guid isPermaLink="false">57@/discussions</guid>
      <description><![CDATA[<img src="http://offworld.boingboing.net/assets_c/2009/04/famicase0801-thumb-550x366-19457.jpg" alt="image"><br><b>About Me:</b><br>Hello! I'm 14 and from the US. This is one of my first games, so I'm really not sure how it's going to turn out! I also only have until July 26th, because after that I'm going to be at overnight camp.<br><b>The Game</b><br>In Vector Planet, you play as a young CRT monitor. While walking his cat one fine day, the cat gets abducted, and it is up to you to venture into the deep depths of space to retrieve your precious feline in this SHMUP!<br><b>Tech Stuff</b><br>The game is made in Unity 3d, graphics done in Mudbox, Maya, and Photoshop, all sound from Bfxr and Cfxr.<br>Download link: <a href="https://www.dropbox.com/s/q21fmn14oqifiz1/Archive.zip" target="_blank" rel="nofollow">https://www.dropbox.com/s/q21fmn14oqifiz1/Archive.zip</a> (mac version) <a href="https://www.dropbox.com/s/l80gd8s6qzzxe3e/Archive%202.zip" target="_blank" rel="nofollow">https://www.dropbox.com/s/l80gd8s6qzzxe3e/Archive 2.zip</a> (windows version) the application vector planet is confirmed to work, vector planet with fade fixes a graphics bug but has not been tested, Im in a big rush (long story!)]]></description>
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      <title>Entry: FAM-PHONE</title>
      <link>http://www.agbic.com/discussion/86/entry-fam-phone</link>
      <pubDate>Sat, 18 Aug 2012 18:54:05 -0400</pubDate>
      <dc:creator>GlittenMoss</dc:creator>
      <guid isPermaLink="false">86@/discussions</guid>
      <description><![CDATA[ Item: [progress 100]<br><br>Hey y'all! In the past week I've been working hard to get this game (which I wasn't sure I could even attempt) in under the wire. It's been my first heavy plunge into Unity and it has been quite a trip!<br><br>I was compelled to choose this one as it felt like a curiously minimal slate to expand upon and to see what imaginative direction I could take it in:<br><br><img src="http://famicase.com/11/softs/14.jpg" alt="image"><br><br><a rel="nofollow" href="http://famicase.com/11/softs/14.html">Link to the Famicase page.</a><br><br>In any case I have learned a ton, and this weird, tiny game is the product of my labor.<br>It has weird sounds, surprising visuals, a story, and the manipulation of objects with buttons. What's not to like?!<br><br><a rel="nofollow" href="http://www.sendspace.com/file/p0m7x8">Mac Version</a><br><br><a rel="nofollow" href="http://www.sendspace.com/file/u35aqc">Windows Version</a><br><br>Sorry for the Sendspace links, but it was the only one that wasn't giving me trouble at the moment.<br><br>Spoiler-Free Screen Shot! <br><img src="http://i.imgur.com/mxfwC.jpg" alt="image"><br><br>Controls:<br>Mouse = Clicks.<br>Escape = Quits the game.<br><br>The game has some flashing lights, not too, too many, but if you have photosensitive epilepsy you might want to skip it.<br><br>Thanks all! I'm looking forward to trying all the awesome entries, good luck to you!]]></description>
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      <title>Entry: Dive</title>
      <link>http://www.agbic.com/discussion/60/entry-dive</link>
      <pubDate>Wed, 27 Jun 2012 19:36:39 -0400</pubDate>
      <dc:creator>tr67</dc:creator>
      <guid isPermaLink="false">60@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/12/softs/49.jpg" alt="image"><br><br>A visually rewarding experience, Dive releases you into your choice of 3 exoplanet seas.  Slowly falling towards the bottom, you'll encounter environmental objects that affect your path and exploration.  Austere and soothing, the more you find, the more there is to find.  Original music sets the mood for each world.<br><br>The game will be written in client-side web code (xhtml1.1/html5/js) but with the basic restrictions of the NES chipset.  (8b palette, 8x8 based sprites, assets per screen, chiptunes, etc)  This will allow the game to be played on as many devices as possible, with the option of a legit NES port in the future.  No scoring, no unlocks and no skillz required, it's intended to be an open interaction that is simply enjoyable as-is.  A musician is on board for an original score.<br><br><br>Coding is about to begin, so I figured I better start a thread!]]></description>
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      <title>Entry: Pink! Pink! Bento Machine</title>
      <link>http://www.agbic.com/discussion/59/entry-pink-pink-bento-machine</link>
      <pubDate>Wed, 27 Jun 2012 13:02:37 -0400</pubDate>
      <dc:creator>PirateHearts</dc:creator>
      <guid isPermaLink="false">59@/discussions</guid>
      <description><![CDATA[<img src="http://www.agbic.com/12/softs/55.jpg" alt="image"><br><br>This is in no way related to my AGBIC 2010 entry "Pink! Pink! Bunny Machine." Not even a little.<br><br>IT DONE<br><br>DOWNLOAD IT HERE<br><br><a href="http://www.piratehearts.com/blog/compo-games/pink-pink-bento-machine/" target="_blank" rel="nofollow">http://www.piratehearts.com/blog/compo-games/pink-pink-bento-machine/</a>]]></description>
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